The back, Spine and cover for Deluxe Tunnels & Trolls
An exploration of Tunnels & Trolls 1st edition. T&T 1st Edition https://www.drivethrurpg.com/product/130768/Tunnels-Trolls-First-Edition-Reprint?affiliatei. Tunnels &Trolls is the 2nd oldest role-playing game and has been in print since 1976. This 100 page PDF contains the classic and widely popular 5th edition of T&T. This is the version that most people remember and used from 1979 to 2006. Tunnels & Trolls Free Rulebook - Free download as PDF File (.pdf), Text File (.txt) or read online for free. Scribd is the world's largest social reading and publishing site. Open navigation menu. Time to Play!: Everyone at this level will receive a downloadable pdf of the dT&T rules, and your name listed in the book, in recognition of your contribution to making this the best-ever edition of Tunnels & Trolls. You will receive the postcard as above and be acknowledged in the website lists.
Deluxe Tunnels & Trolls is NOW available to anyone! That’s right, if you missed the Kickstarter, you can now purchase the PDF of the official rulebook and see what all the buzz is about!
As stated previously, the first 166 pages are the core rules, followed by the Elaborations section which has optional rules and systems you can pick and choose from to add to your T&T games. There is also a 16 page full color section which includes color maps of Trollworld, Khazan, Khosht and Knor along with other paintings and maps. There is a 50 page Trollworld section that includes descriptions of locations on every major continent and three cities, plus a detailed Trollworld timeline. The book also includes a solo adventure that gives you the chance to bring dead characters back to life and a GM adventure on the continent of Zorr, plus a detailed weapons glossary and much much more – over 380 pages with of material, Written by Ken St Andre, Bear Peters, Liz Danforth and packed with art by Rob Carver, Steven S Crompton and Liz Danforth.
This is a newly proofed and corrected version that incorporates the errors and typos found by your fellow Trollhallans and the Kickstarter pledgers. Note that this version of the rules does not yet have the internal links, BUT once we have that done, you will be able to download an updated copy of the PDF for no extra charge. In the meantime you can be one of the first people outside the Kickstarter to read the new rules and marvel at the art, layout and maps! All published by Flying Buffalo Inc.
Here is the direct link to the Drive-thru rpg page: http://www.drivethrurpg.com/product/152613/Deluxe-Tunnels–Trolls
Get your copy and then tell us what you think…
Five versions of Tunnels and Trolls game and how do you make sense of them all? All of these were created by the same core creative team, with the only difference being publisher for the 7.5 version.5 and 5.5 - The Classics (Flying Buffalo 1979 and 2005)
Probably the best known versions of the game, the 5th edition was printed in 1979 and the 5.5 edition in 2005 with extra material added (but still mechanically the same in terms of design and balance). Most all the solo adventures printed in the last thirty or so years were written for this version of the game, which for many players is a huge deal. Through D&D glasses, this is the original, old-school, red-box version of the game before AD&D came out. This version is also about the easiest for new players to understand. A PDF is not currently available for this version (at this time), but you can probably pick up a used copy of the rules somewhere since this version has been around a long time.Deluxe Tunnels And Trolls Free Pdf
7 and 7.5 - 30th Anniversary (Fiery Dragon Games 2005)
2005 is also where more big changes happened, and the game got mechanically tighter. To me, this version feels like it wants to reduce the big numbers of dice being thrown and add lots of individual weapon statistics and modifications to combat, so this feels very crunchy and numerically interlocked and tight in terms of character optimization and creation. 7.5 was a cleaned up version of 7.0, with faster advancement and a couple fixes. The options for character builds are also very broad here, with more than just the basic three character types being viable.This version feels to me less compatible with the solo adventures than other versions since the math feels like it has changed considerably, but is still very compelling due to a tighter dice range (warriors add their level to personal adds for attacks), crunchiness, and build options. Through D&D glasses, this is more like a Pathfinder where everything changes and becomes crunchy and character-optimized. A lot of simplification went into this version and many of the rules have been streamlined (but are not some of the best presented in terms of editing and presentation).
Tunnels And Trolls Pdf Trove
8.0 Deluxe - Kickstarter (Flying Buffalo 2015)
Tunnels And Trolls Adventures Pdf
Key mechanical changes from 7.5 were kept and rolled forward, and some of the rulsey-crunchy options were dropped or streamlined. Compatibility with the solo adventures feels like it should be more in line with version 5/5.5, but to me this version feels the most dice-heavy and higher-powered than the other versions of the game.
2020 UPDATE: The hard and soft cover books for this edition are reportedly hard to come by and out of print. The PDF versions are probably your best bet for playing.
If you are old-school and don't mind the lack of a PDF, play 5/5.5, especially if you are into the solo adventures. A lot of people still play 5/5.5 just out of nostalgia, so there is a huge community of players there.
Me? Torn between the crunchy and content-rich 7.5 and the newer 8.0/Deluxe version. I will probably work up a house-ruled version of 8.0 with house-rules pulled from 7.5 and try the balance of 8.0, but something about the tighter dice range in 7.5 calls to my gamist side. Version 7.5 made some great additions and improvements, and 8.0 seems to refine those and balance those for a higher-level of play. There is a reason why they make you throw a lot more dice in 8.0/Deluxe, and I suspect it has something to do with speeding up combat at high levels, increasing spite damage, and making the 7.5 style game work smoothly when you run into the occasional stalemate.