Return Fire Game

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Return Fire 2
Developer(s)Silent Software, Inc.
Publisher(s)Ripcord Games
Platform(s)Microsoft Windows
Release
  • NA: September 21, 1998[1]
Genre(s)Strategy
Mode(s)Single-player, multiplayer

Return Fire 2 is a computer game developed by Silent Software and published for Microsoft Windows by Ripcord Games in 1998. It was initially announced for the aborted Panasonic M2 console.[2] Towards the end of development it was announced that it would instead be released for the PC and PlayStation,[3] but ultimately only the PC version was released. It is a sequel to Return Fire.

Game

The game simulates a vehicle-based capture the flag competition.

Upon starting the game players are directed to their in game bunker. There, they can view the battleground with a radar and access a limited supply of vehicles: tanks, armored support vehicles (ASVs), helicopters, jets, jeeps and PT boats. The vehicles have a limited supply of fuel and ammo, and the player can only control one vehicle at a time.

Return Fire Game

The objective is to enter the enemy's base, capture their flag and bring it back to the player's base. The flag is always located in a 'flag tower', which must be destroyed before the flag can be picked up. There may be more than one enemy flag tower, but only one of them contains the flag. Although the flag may be discovered using any vehicle it can only be carried by the jeep, which is the weakest vehicle in the game. Thus, the player must destroy the enemy flag's defenses using stronger vehicles before attempting to take it.

The game retains the classical soundtrack of its predecessor, with each vehicle having its own 'theme' which is heard when the player is using that vehicle.[4]

Reception[edit]

Return Fire Game
Review scores
PublicationScore
CNET Gamecenter8/10[5]
CGSP[6]
CGW[7]
Game Informer8/10[8]
GamePro[9][a]
GameSpot8.1/10[4]
GameStar52%[10]
IGN7.8/10[11]
PC Accelerator5/10[12]
PC Gamer (US)88%[13]

The game received favorable to average reviews.

Notes[edit]

Return Fire Game Ios

  1. ^GamePro gave the game three 4.5/5 scores for graphics, sound, and overall fun factor, and 3.5/5 for control.

References[edit]

  1. ^IGN staff (September 16, 1998). 'News Briefs'. IGN. Ziff Davis. Archived from the original on April 13, 2000. Retrieved April 3, 2021. Return Fire 2 from Ripcord Games has gone gold and should be hitting stores on the 21st.
  2. ^'3DO's M2 prepares for its debut'. Next Generation. No. 10. Imagine Media. October 1995. pp. 14–15. Retrieved April 3, 2021.
  3. ^'In the Studio'. Next Generation. No. 36. Imagine Media. December 1997. p. 24. Retrieved April 3, 2021.
  4. ^ abGregson, Chris (October 9, 1998). 'Return Fire 2 Review (PC) [date mislabeled as 'May 5, 2000']'. GameSpot. CBS Interactive.
  5. ^Falk, Hugh (November 17, 1998). 'Return Fire 2'. Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved April 4, 2021.
  6. ^D'Aprile, Jason (December 7, 1998). 'Return Fire 2'. Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on November 6, 2003. Retrieved April 3, 2021.
  7. ^May, Scott A. (January 1999). 'Third Time's a Charm (Return Fire 2 Review)'(PDF). Computer Gaming World. No. 174. Ziff Davis. pp. 322, 324. Retrieved April 3, 2021.
  8. ^Bergren, Paul (January 1999). 'Return Fire II [sic]'. Game Informer. No. 69. FuncoLand. p. 62.
  9. ^Dan Elektro (December 1998). 'Return Fire 2'. GamePro. No. 123. IDG Entertainment. p. 112. Retrieved April 4, 2021.
  10. ^'Return Fire 2'. GameStar (in German). Webedia. November 1998.
  11. ^Baggatta, Patrick (November 2, 1998). 'Return Fire 2'. IGN. Ziff Davis. Retrieved April 3, 2021.
  12. ^O'Connor, Frank (November 1998). 'Return Fire 2'. PC Accelerator. No. 3. Imagine Media. p. 95. Retrieved April 3, 2021.
  13. ^Poole, Stephen (December 1998). 'Return Fire 2'. PC Gamer. Vol. 5 no. 12. Imagine Media. pp. 195–96. Archived from the original on February 26, 2000. Retrieved April 3, 2021.

External links[edit]

  • Return Fire 2 at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Return_Fire_2&oldid=1016587951'

The original Return Fire was an inspired (and highly decorated) reinvention of Capture the Flag. Its long-awaited sequel, Return Fire 2, offers a much tougher tour of duty and positive signs of true progress. In a phrase, the game's grown up.

The Dogs of War

Once again, players command multiple war machines, including tanks, helicopters, missile launchers, and jeeps, as well as the recently added PT boats and Harrier jets. Your opponent's flag is hidden somewhere on the island-based terrain; your goal is to find the flag and return it to your base in one piece. RF2 is kind of like heavily armed chess; you have only a set number of vehicles for each mission and must use them wisely to win. Return 2 contains all the original gameplay elements, including refueling depots, jeeps that can traverse water, and multi-layer support for four players on a split screen or sixteen players via a LAN or over the Internet--plus, there's a new airplane dogfight mode.

Return fire game android

Front Lines with a View

Return Fire Video Game

War never looked so good: RF2's 3D accelerated graphics are clean, smooth, and detailed. The game's all-classical soundtrack is nearly identical to the original's, right down to the Angel/EMI-licensed recordings, which can't be beat for inspiration and mood.

The controls, however, prove to be confusing with a keyboard and incomplete with a gamepad; you'll need a joystick with a throttle control to enjoy this Fire. Also, it would've been nice if RF2 had supported wheel mice for aiming the tank's guns. As it is, getting there is not half the fun. In addition, the cryptic, wordless menus make setting options a chore, even though they were clearly designed to reduce clutter.

War Is Heck

The impressively enhanced Return Fire 2 is ultimately more sophisticated and more mature than its predecessor. The addictive gameplay hasn't been hurt by the 3D overhaul, and if you put in the effort to learn its intricacies, RF2 can be a wild wartime romp--especially against other humans (the computer A.I. will also challenge you). Return Fire 2's not the instant, simple joy that RF fans praised, but maybe that's a good thing. Sometimes, changes are for the better.

Return Fire Game

ProTips:

Return Fire Game Remake

  • Clear the surrounding area of deadly SAM launchers before taking out Rag bunkers with an air strike.
  • On missions where you have access to the Harrier or helicopter, always start with an aerial scan of the territory.
  • Before commandeering the fragile jeep, use a tank to take out all enemy turrets along Its expected route.
  • PT boats are great for taking out beachfront flag bunkers--but they cant hit the SAM launchers that are often located nearby.
  • During dogfights, don't fire until you have missile lock.
Overall rating: 7